Where to go from here?


*Since v0.2*
After releasing the last update I didn't touch the game for a month. I was definitly burned out a bit, I hade work on the game for about two months straight - Sleep, work, game dev, repeat, so a little break was needed.

I hope the next update won't be to long, but between the chanlenges ahead and some stuff I ahve to do, it will take some time.

*Something about movement*
I have started up again and have made a pathfinding script for unit pathfinding and for checking connections.
And that puts me in an akward situation - What sort of game is this?
Because a simple thing as "How do the player interacter with their units" have profound implications for the entire game. I have to hammer down what sort of game it will be. Turn based, Realtime, puzzle game, resource management, combat focused?

I don't what to make just a stripped down version of Civilization, but if I make a it turn based, it will inadvertently drift towards that. Alternatively it will lean towards something like Into the Breach or old school RTS and I'm not so sure about that either.
 To be honest this game has already changed so much. The project name is "Small Idle Game" and that was my initial thought, to make a Idle game. So in the spirite of that, and as "homage" to one of my favorite RTS of all time, Evil Genius, I think I'll attempt with a non-direct interractions style where players won't directly direct units, but will have to give orders and prioritize what to do.

Get Tiny Island

Leave a comment

Log in with itch.io to leave a comment.